# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Super Mario Sunshine Arcade 2 Template

game: Super Mario Sunshine Arcade 2
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Super Mario Sunshine Arcade 2:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  difficulty:
    # The difficulty of the randomizer's logic.
    # Standard: Logic only requires tricks at a similar level of difficulty to the base game
    # Hard: Logic requires some advanced tech and more difficult execution compared to the base game
    # Expert: Logic requires glitches and extremely difficult execution
    standard: 50
    hard: 0
    expert: 0

  shine_count:
    # How many Shine Sprite items appear in the item pool
    # If this number of shines is less than the availiable locations, it will be adjusted to the number of availible locations
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 171
    75: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-171: 0 # random value between 1 and 171

  goal_level_shines:
    # How many Shine Sprites are required to access level 12-8.
    # If less than this number of Shines exist in the pool, it will be adjusted to the total Shine count.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 170
    40: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-170: 0 # random value between 0 and 170

  shine_sanity:
    # Enables Shine Sprites in the location pool. 
    # Note that if Blue Coin Sanity is also disabled, this will be forcefully enabled
    'false': 0
    'true': 50

  blue_coin_sanity:
    # Enables Blue Coins in the location pool. 
    # Note that if this is the only location option selected, you may find yourself saving and qutting the game regularly to exit levels
    'false': 50
    'true': 0

  shuffle_bubble_nozzle:
    # Includes the Underwater Hover Nozzle from Noki Bay (called the Bubble Nozzle for brevity) in the item pool.
    # When obtained, you can switch to it with D-Pad Up.
    'false': 50
    'true': 0

  shuffle_long_jump:
    # Includes the Long Jump move in the item pool.
    # Use it by holding Z and pressing A while moving.
    'false': 50
    'true': 0

  shuffle_fruit_gummies:
    # Includes the Fruit Gummies in the item pool.
    # Fruit Gummies allow Yoshi eggs to be hatched without bringing them fruit.
    # However, Yoshi will not be able to spray juice without eating an actual fruit.
    'false': 50
    'true': 0

  shuffle_dive_helmet:
    # Includes the Dive Helmet in the item pool.
    'false': 50
    'true': 0

  shuffle_sunglasses:
    # Includes the Suglasses in the item pool.
    'false': 50
    'true': 0

  shuffle_shine_shirt:
    # Includes the Shine Shirt in the item pool.
    'false': 50
    'true': 0

  shuffle_cap:
    # Strips Mario's Cap and includes it in the item pool.
    # This is only a visual change
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
